Ostrich Burger Productions
Indie Game Studio
In-depth information concerning specific games.
A devblog with a personal touch, focusing on life and the tie between mental health and video games.
Who we are
Ostrich Burger Productions is a one-woman studio devoted to creating immersive stories. OBP's mission is to create narrative-based games, also called visual novels, that aren't afraid to break borders or societal norms.
OBP has existed on paper for many years, yet published the first game under its brand in 2018.
What makes Ostrich Burger Productions unique?
OBP is proud to be female-led and founded, riding the exciting wave of women in the game development industry. OBP, while knowing its wide audience, is willing to take risks that larger companies simply cannot afford. Lastly, OBP is sensitive towards their audience as well as potential competitors, especially concerning mental health.
Ostrich Burger Productions currently has one complete game, with others in progress.
Complete: Our Mountain; Free, 2018
Our Mountain is a dark-fantasy visual novel with romance elements, taking place in fictional Japan. The total word count is 32,019, spanning two unique routes. Those who backed the Kickstarter were given a passcode to unlock the 'secret' route + endings.
The game's main focus is that of identity, as well as deciding whether to live up to other's expectations of oneself, to bravely see life through another's eyes.
The game will be remastered for desktop and mobile versions.
In Progress:The Last Clan: Tale of Oni; Commercial, 2020
The Last Clan: Tale of Oni is a fantasy story with romance elements, evolving around a central theme of the importance of family. Unlike other popular Oni stories that portray them as evil beings, TLC focuses on what it means to be different in a time where you cannot truly be yourself.
Compared to Our Mountain, The Last Clan features a close knit family of non-relatives save for the main character and her father. The story delves into what one is willing to do for family, even if it means death.
Similar to Our Mountain, The Last Clan also features romance--a possible love blooming between the player and one of the Clansmen. However, there is also a purely platonic version of the story as well.
Here you'll find updates for your favorite games, whether that's new artwork, script update, etc. However, not everything in game development is smooth sailing; you'll learn about OBP's successes and failures.
There will be:
Sneak-peek's into OBP Founder's life, balancing personal and professional
In-depth logs about the game development process
Short logs or updates, including exciting new campaign launches or game releases
Anything and everything related to visual novels
Hello everyone and welcome to OBP’s first in-depth devlog!
I’m Neeka; the developer, team director and writer for The Last Clan. Some of you may not know this, but this project originally started out as a solo endeavor. Then I met Mytheme through some forums, who is now our Sprite and CG artist.
I quickly realized with as many characters we had, I’d need help with writing their romantic routes. Thus I asked my friend LunaLotus to be the game’s co-writer. Luna has helped me on many occasions before, so I was glad we could work together again. The story has undergone many changes, from a complete plot rewrite to renaming the main character’s best friend.
Not long after, Puppetbomb offered their services as background artist. Puppetbomb had helped me before on my (now deleted) very first visual novel, a mashup between Alice in Wonderland and Peter Pan.
What have we done so far?
The main outline is 100% complete, beginning to end. Currently Luna and I are outlining for the romantic routes. Each route is understandably unique, none being ‘love at first sight’. There are no right or wrong answers concerning romantic choices, and currently we have no bad endings planned..
Aside from a few minor characters, all sprites are complete and in the engine. CGs are at about 80% complete and the backgrounds are halfway finished.
Our near future goals consist of scripting the next chapters and adding them into the engine, along with some small changes such as adding UI sfx. There’s more to come in future posts and devlogs, so be sure to follow us on twitter (https://twitter.com/NeekaofOBP) for info as well as art sneak peeks.
In the following devlog we’ll get a peek into each team member’s process as well as future announcements. Thanks for reading!
Unfortunately, The Last Clan has been put on hold. Our campaigns were unsuccessful (for now) so we decided to take a small break before looking at the project with fresh eyes.
However, that doesn't mean I'm not working on anything else! Between freelance projects I like to work on my own/OBP games.
I'm particularly hoping to release a small non-commercial game this Spring, or before June.
I hope to share more in a future log or blog, so please keep an eye on this space.
Thanks for reading!